
In terms of characters and their design of which characters are participating in Soul Calibur VI, we tried not to be too bound by their specific era or setting as much as delivering a roster of the most fun characters we thought characters should experience. Of course, we have the setting of the Astral Realm as well. Will we see that affect the story with different costumes or character variations, such as showing up as an alternate or younger/older version of their character?įor Soul Calibur VI, I don’t know if the term ‘reboot’ is the right term to use, but we are revisiting the narrative and retelling the story. I don’t think we were able to fully depict it as well as we would have liked in Soul Calibur I and II, so we are revisiting that narrative with new episodes and characters.Īcross the whole timeline, there’s a huge amount of time between each title and character, such as different iterations of Nightmare. In the story mode, we’re rewinding the timeline back to Soul Calibur I and II, in the 16th Century, and telling the story of Soul Calibur and Soul Edge, light versus darkness. How much of the timeline does this encompass? The Chronicles Mode is the major campaign to Soul Calibur VI.

It’s been such a long time since Soul Calibur V and this is the first entry on a next generation platform. We’ve condensed all of that into Soul Calibur VI, so a lot of the feedback we’ve been getting made me happy. (There’s) the very satisfying way the characters swing their swords and the 8-way run mechanic from Soul Calibur II, as well as the battle polish that we have established and achieved in Soul Calibur V. What we were trying to achieve appeared to be communicated (to the public), so that made me very happy.

How has the fan reaction been to this title so far?ĭuring E3, I was able to meet with many people, both members of the media and fans on the show floor. This is the very first reveal of Soul Calibur VI in a playable state.
